Quote:
Originally Posted by U-snafu
Ref,
 --lol-I believe I need to read more of the threads on pack3d,cloning,importing/exporting and the wings 3d manual before I ask anymore questions:rotfl:
I cloned the stuka in the pics with v2 and tested. I then "got dat" and "exported" all from the same file and imported in wings 3d from the sh3/data/air/landstuka/3d object folder--opened 14 different wav obj into wings 3d and layed them out for assembly to what I believed where they go. have no idea yet what the mrk#01,#02,#03 are or where thay go. Just figured out how to align the vertices and then combine the objects. Assumed the false helix ( a flat horizontal object w/4 vertices) was what gave the prop(helix) it's blur and reducing it to 0% would render it invisible in game but I have no idea how to and where to line it up in wings3d (funny thing--looked at the false helix flat obj in wireframe mode and it had a graphic of the stuka on it but no other objects had any such thing and now I'm completly lost in that regard).
Back to your answer for me to be clear--clone the renamed stuka file with v5 and when importing/exporting to wings--- do it through v2?
Gonna read up some more and get more comfortable with the progs so I have a better grasp of it to understand your help. (really respect modelers even more now--I've given myself a migrain just trying to get this blur gone and rotate the stuka body down so it sets on it's back wheel-if I ever get it assembled in wings3d )
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Hi U-snafu Can't wait till you get this great mod done."drool drool" Have all your mods. These great mods by all of you keep the rest uv'e us sedated and calm

till GWX comes out.So keepup the good work it's mucho appreciated.