Ideally the time differences would be meaningless however I believe that they could rather easially be included within the point mapping system.
Ideally such a system would work with the update trigger for the background or mod application being whenever a player decides to submit a status report. In theroy all the variables contained by the status report, Game Time, Boat #, Grid Sector, etc... could be pretty much copy/pasted into an online database with a preamble command to delete any previous information from that specific player from the chart.
The only tricky part would be getting the player's NAV MAP position and posting that to the webmap.
The only problem that I see here is the way in which status reports are handled.
You submit status report, and I believe that depending on the variable of the simple presence of GRT within the status report is the trigger for revieving either the "well done" message or the 'Fight harder" message.
So I simply need to know if an application can rip data from the SH3 status report messages.
And I need to know the principles behind the NAV MAP sub position system, if it functions off of lat/long or some deviant sub-sub sector system.
If that is possible then the process of making an application submit said data to a small online database would be easy.
I am currently doing some tinkering around within Sh3 for the answers, and so far it's looking ever more possible.
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