View Single Post
Old 11-02-06, 05:44 PM   #15
Church SUBSIM
Weps
 
Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
Default

Quote:
Originally Posted by Samwolf
How do you do that???? I get the report as soon as I put my sight on the target. Let me guess, turn off the option for WO input on the options screen and then use the WO commands tabs? I thought turning the option off disabled any input from him. To me that'd be the best of both worlds, I already use "self discipline" for neutrals. I set off the -1 for sinking them and will break off an attack once I identify a single ship as neutral, any ship in a convoy is fair game to me though and I don't bother to check nationality.
I am using the Complete Install of NYGM 2.2 and have it set to 100% (well I use the included Limited Contacts reporting) so I keep map updates on and then I have the weapon officer assistance on. Everything else is off.

When I lock a target with the scope I only get a lock, no information. I select the WO and he has three options (ID, Range, Fire). I basically try my damndest to do it all myself but I will call on him from time to time to confirm the range and type of ship once I have done it manually. I love the Map Updates feature they have blended in ... you will not see single merchants and when you do spot a convoy you get a rough block of it's location and then a time stamp. Slick .... gives you just enough to confirm your inital readings but then you need to hunker down and plot each ship, and if it's a convoy really tweak the paths of each row. A nice blend imo. I am sure that GW has a similar option as part of the mod or an included add on. LOL almost forgot the best part - the little red sunken ship Icon on the nav map. Love that.

Damn this game is fun.
__________________

Church SUBSIM is offline   Reply With Quote