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Old 11-01-06, 05:34 PM   #21
U-snafu
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Join Date: Jun 2006
Location: North Carolina
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Ref,
I was thinking of using a piece of the harbor and stripping it of all the buildings to use as a air strip (don't know how or if even possible--haven't really looked into that aspect yet--as you can tell from my posts here I'm in the "baby steps" aspect of this )

"I can do it for you, once we start with the beta testing of GWX, and I have a little more time. I even can try to make a full airport "

By all means feel free to---one of the "magic masters" will be able to produce something better then I can at this time (no prob on time-don't want to interfere w/ GWX at any cost--plus it will take me some time to figure out using wings 3d to edit the prop textures)

The stukas are actually typed 305 helicopter and placed 3m's above the given ground height to mesh properly-(setting them as a land unit had them half buried). I have a max speed for them as 6kts but their set at 0kts. I wonder if I can set the one in the middle at 2kts and have it follow a waypoint at it's given height to simulate it taking off or landing:hmm: as you sail by.(probally not because the sim files are gone but I can test)

Safekeeper,
Maybe when this "airport" is done--it can be placed along a coast line and a Air_base can be scripted over it---be cool to see flying planes spawn over it--don't know if could work that way though.

Sailor Steve,
Yah, that bugs me too but as I said I'm in "baby steps" right now
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