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Old 10-31-06, 05:46 PM   #7
Ducimus
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Quote:
Originally Posted by Wulfmann
I frustratingly tweaked and tested all for that day when I had nothing more that could be done to make SH3 as realistic as possible. A couple months ago I finally accomplished my goal...

.........big snip to cut to the chase............

Once GWX is released I will have to start the tweaking all over again as it will have to compete with this very realistic version or the extra candy will be meaningless to me. IMO, of course.

Wulfmann
I can understand the constant tweaking and testing. Ive done the same to my own game for a year now.

But you make some very large assumption's:

- You seem to assume GWX will have crappy AI sensors and be a walk in the park like stock.
- You seem to assume all GW (anything) is, is just a graphics mod.
- you seem to assume that you have to use GWX.


I can tell you this.

-The sensors are NOTHING like they are in GW11a. I know this for a fact.

-GWX team structured by compartments. Theres a small crew of people working on all facets of the game. I know this because i was on the campaign team for awhile. My point is, its not just graphics, but yes, there is an art department.

- You dont have to use GWX. I dont use GW11a, or any version of NYGM. I have one highly modified version of UC vanillia with bits of both in it. Just cause a new mod is released doesnt mean you have to abandon all your work. That said, when GWX is released, i will probably do just that, because im that confident with GWX.
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