Quote:
Originally Posted by robj250
I'm using TGW1.1a and my first patrol with G7a torpedoes. When I have come upon a warship I have the depth set to 1m, fast running, and I have tried Impact and Magnetic. I usually fire when the ship is between 500 and 300 m and it is between 0 - 90 degrees side-on shot. I never hit the ship.
When using SH3 (modded) I had no problems hitting a target.
But with TGW (my first time using it) in Sept 1939, I'm not hitting a damned thing. I might as well stay on the surface and throw eggs as them for all the good my torpedoes are doing.
I got into Scapa Flow and missed every damed ship so I reloaded the game, left Scapa Flow and continued down the west coatline to Dundee and was heading towards it when I come across an Armed Trawler doing 8 kts. All 4 torpedoes would not sink it, the torpedoes never hit the damned thing. Yes, I open my outer doors before firing.
That's one problem with TGW
A second problem is I find that I have to press the + key on the number pad several times before I can change TC from 2 to 4, 4 - 8, 8 - 16. And to pause the game I have the same problem, using the mouse on P to pause the game, I find I have to do that several times as well.
What's going on with TGW anyway.
I never had those problems using SH3 and took the training in the game and I never missed when I fired my torpedoes (G7a).
I'm using a VIIB.
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First I'd like to ask whether you're using manual or auto TDC. If you are using manual then it is possible that your calculations are off slightly. However you don't strike me as the type of player that would be bad at manual TDC if you're using it. If it's Auto then it could be something else.
A bug in SH3 is that if you use a steam torpedo the speed can be wrong. I forget specifically how it is but it occurs under fairly regular circumstances that the running speed indicated by the TDC is not the same as it is set to. Usually it is that it's set to run faster and it is at the slowest speed. The simple way to fix this is that before you fire a torpedo click on the speed marker to reset it to whichever speed you wish to run. A wrong running speed could explain why you are suffering so many misses.
In terms of my experience I have used TGW 1.1a for a few months and haven't experienced any unexplained torpedo misses. I have been learning manual TDC in fact in TGW 1.1a and the only misses I have suffered were from my own miscalculations. I don't believe that your misses are the fault of the mod. Too many people play it for that to be the case I believe.
As for the difficulty increasing and decreasing the TC this I encountered in vanilla SH3. The simple fact is that the game uses incredible amounts of memory and CPU and increasing the TC increases the speed at which the game computes the courses and outcomes of ships all over the Atlantic along with the weather and other parts of the dynamic world. Of course the TC increases this demand exponentially. I encounter severe slowdown in reaction when I reach 512 and I rarely go to 2024 because I can accidentally overshoot something. To get out of the high TC I always use the Backspace key to pause the game. Usually I have to hold the key rather than press it quickly. The same goes for switching to high TC with the + key. This slowdown is a result of my system needing an upgrade badly (as yours could as well if this is your issue) and also the rsulting increase in overall performance demands made by TGW. TGW adds alot of things that would slow down SH3. This also affects TC.
Quote:
Originally Posted by Subwolf
The GW supermod didnt impress me, just a change of things which is already good enough.
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Careful mate. Thems is fighting words. The changes that GW makes are incredible. I can't stand vanilla SH3 anymore. So I'll just say I don't think you could be any more off base.