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Old 10-30-06, 01:14 PM   #3
mookiemookie
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Join Date: Nov 2005
Location: Houston, TX
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I tend to let the Tramp Steamers/Coastal Merchants go by. Those things can take a beating (usually at least 2 torpedos, if you're lucky) and they give jack squat for renown.

Go for hydrophone and battery upgrades. Skip the superchargers since they're unbalanced and unrealistic. Then go for anti sonar coating, and radar and radar detection devices. I tend to skip the conning tower and flak upgrades, as I don't shoot it out with planes.

Just my $0.02
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