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Old 10-30-06, 03:56 AM   #12
TarJak
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Location: Sydney, Australia
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Quote:
Originally Posted by P_Funk
Quote:
Originally Posted by TarJak
Quote:
Originally Posted by P_Funk
The problem with assigning them to repair stations is that it drains their energy at a very high rate. The inactive engine room is a good idea.

However it seems strange that there isn't enough actual room for the declared maximum.
Engines drain at the same rate as repairs and torps so I don;t see that it makees any difference.
If I recall correctly the engine room which is active is the only one which drains energy. The unused one might not regenerate energy but I'm pretty sure it doesn't drain it either.
Quite right. I'm playing with no fatigue at the moment so It's not really an issue for me. I was thinking of the active engine room not the inactive.
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