We've found evidence of time compression interfering with aircraft ops in SH3 even at TC levels as low as 8x... (not nearly as much as higher levels... but still)
Airpower in GWX has been totally re-worked... Still there are huge problems bringing aircraft into play without SWAMPING the player in continuous attacks.
I will say that we will err on the conservative side ... but not as much as we did in GW 1.0.
Another thing that is factoring into our judgement is that we have placed airbases and aircraft in historically accurate locations and densities...
The SH3 engine doesn't seem to care!:p We can plug in real-life data all day long... and still have to bend it (often significantly) to get real-world results.
Getting places like the Bay of Biscay to be "just right" appears to hamper aircraft spawning in other areas.
There is nothing simple about the problem. All I can tell you is that we are doing everything we can to strike a decent balance....
Testing of various sites in game will not occur over 128x TC. Ergo such things take time.
The only promise that we will give you regarding aircraft is that we are watching.
However a word of caution... anyone who travels through areas well covered by air patrols at high TC and reports no air contact here... is not providing "accurate" data.
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