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Old 10-23-06, 12:23 PM   #54
Anvart
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Join Date: Jan 2006
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Quote:
Originally Posted by DivingDuck
Moin,

the most import thing is to have an *.tga with alpha channel. You assign the light material to your object, or part of it if using Multi-/SubObject Maps. Thereafter open the *.dat with Pack3D and search the *.tga“s position. Open the *.dat with any Hex-Editor and go to that position and check out some settings.




Regards,
DivingDuck
Small remark.
You write "2 bytes = controls luminiscence".
No only right (last) byte is selfillumination (of material) byte.
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