10-23-06, 12:23 PM
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#54
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Admiral 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
Originally Posted by DivingDuck
Moin,
the most import thing is to have an *.tga with alpha channel. You assign the light material to your object, or part of it if using Multi-/SubObject Maps. Thereafter open the *.dat with Pack3D and search the *.tga“s position. Open the *.dat with any Hex-Editor and go to that position and check out some settings.
Regards,
DivingDuck
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Small remark.
You write "2 bytes = controls luminiscence".
No only right (last) byte is selfillumination (of material) byte.
__________________
Alex ®
Moses said: "Don't create yourself an idol"...
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