UC, GW, and NYGM all use the same files...errrr sorta.
Ok, the thing is, all three are what i like to think of as "core campagin" files.
What this consists of, is the campaign layers itself. (SCR, LND, RND) that make up what you see in game, plus supporting files.
These supporting files are land, sea, and air units. Then theres the acutal roster. WHo's on what side, and who has what land, sea, or air units. All three "core campaign" games, have different supporting files. For instance if one game has a very small airbase defined in its land units, and the other does not, and if your trying to swap one campagn for the next, its liable to crash.
Then theres the serious matter of damage models and AI_sensor usage. Simply put, one file has alot of say in the damage model, and its implemented three different ways, depending on what game your using. You simply cant use this file for one game, and expect it to work on the other. You also just cant swap ships from GW to NYGM or vice versa because one uses a different AI_sensor file then the other.
The bottom line is, unless you know what your doign with the files, its best to just take the game as you see it or your going to get wierd results, if it works at all.
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