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Old 10-23-06, 07:03 AM   #27
Werewolf
Sonar Guy
 
Join Date: Jul 2003
Location: Europe
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@Hartmann:

I see no need for a superdetailed engine room as such, moving engine parts such as valves and so on is too much to ask in my opinion and would probably be an impossible task due to the limitations of the game, right? I only mean an engine room with a view like in the command room and with engine controls, since this is probably all that the game will allow.

In general I only mean that the engineer part of sailing is something that is overlooked in all sims. Destroyer command was the only sim where they tried to approach it, even though it was a mediocore one, at least they tried . The engineer's role is important, that's why I have never understood the fact that you can man everything from flakguns and almost to the pots and pans in the galley, but the engineer part is always overlooked, as if it doesn't exist.

sorry for my confusing English
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