Firstly i agree that renown can be annoying. One of the first things i *Used* to was open the basic.cfg find "renown =" and do a global replace with "renown=0;".
Over time i stopped doing that. And the argument for renown is this.
In a military, im imagning any military really, how much of materials, and supplies are often limited. In aquisitioning stuff, it's all about who you know. The "good ole boy" system is very much alive and well, and probably always will be. It's basically a system of you scratch my back, ill scratch yours.
For instance, I, being an engineer at the time, as asked a favor by these communications guys to dig a big hole for them with a backhoe so they could run some cable. I didnt have to do this, but i did, and by doing so i scored some "renown" with these guys. "hey that guy over there saved us alot of dam time! Thumbs up to him!" In return i got a ride in an F4 simulator for about 2 or 3 hours. By doing that, i cashed in my "renown" and got something for it.
A similar situation can be said about supply sgts. If he only has so many of an item, he's not liable to part with it very easily, or at the least he's not going to give it to just any joe schmoe who walks through his door. If you have enough "renown" (sometimes being in a special duty unit is enough, othertimes you may have to do him a favor, or call in a favor he owes you), then you'll get the part. Once you call in any favor, he no longer owes you for whatever you did for him, so in action you'd lose renown, but not neccessarily standings.
If that makes any sense.
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