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Old 10-21-06, 04:30 PM   #41
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,

the most import thing is to have an *.tga with alpha channel. You assign the light material to your object, or part of it if using Multi-/SubObject Maps. Thereafter open the *.dat with Pack3D and search the *.tga“s position. Open the *.dat with any Hex-Editor and go to that position and check out some settings.




Regards,
DivingDuck
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