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Old 10-20-06, 03:44 AM   #14
Cdre Gibs
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Your talking about models that are in the 10 to 20 MILLION Poly counts here, if not higher, I know, I have done some. SH3 has a recommended Maximum Poly count per individual ship of around the 35000 mark (can go higher but with model's in games - less is more as the saying goes). To cut the poly count is not always easy nor at times does the end product even look that great. Also all of those models would need to be ReUV maped since the detail is in the model not the skin (hence the high poly count). Now I ask you is it worth buy/getting permission for such a model thats only going to be hacked up to get it in game with a lot of effort and time that may not even work, of course not. And to be honest I dont think 1's the guys find out what you have done to their models, that they would be very pleased. This issue has always raised its self with every game I have ever done 3D models for. This spans some 10 odd years now (BattleZone - released 1995) and I have maintained a libary of my own models for every game that I have ever done models for plus those high end model's I do for fun. Its now around 5-6 gigs of models an skins and even with all of this I still dont have enough for evey occasion. Every time this issue pops up I really do understand why, but must alway say the same thing. Its not practical. It does not mean however that those like myself who love to do 3D model's wont get there in the end, just give us the time and new models do come along.
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