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Old 10-20-06, 03:30 AM   #10
flakmonkey
Grey Wolf
 
Join Date: Jul 2006
Location: Staffordshire, Uk
Posts: 944
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i tested my first new interior this morning, i went small and started with the galley first, everything worked, (well except that to get there you have to use shift+f2 and fly through the controllroom wall!)

still having major problems with pack3d, some versions wont open any dats at all, im using a really old version that`ll open most dats but doesnt give the option to edit positions etc like later versions so thats kinda annoying.

textures will be sloooow in coming as im going to have to bake all lighting & shadows for each object into its base texture. no lightmaps here, youll just have to make do with white lights only.

+ive been thinking as there will be no interactive elements in these interiors i may have to assign some keys so you can easilly move to them, maybe remap the numpad......anyhoo i`ll keep at it.
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