1. Put calendar back in the game, as in SH2, that includes information about sunset and sunrise, moonlight, etc. Record information about sightings and kills on the calendar, and allow the player to make notes there.
2. A flexible and customizable set of events that trigger changes in game speed. For example, let me set the game to drop back to 1:1 speed for certain events--ship and aircraft sightings, radar detection. Let me set it to drop back to, let's say 4:1 for radio reports of distant ship sightings.
3. Make sure ALL critical events are capable of triggering a change in game speeds. In SH4, radar detection does not trigger a return to normal speed (or even an audible warning). This makes the game all but unplayable in later years of the war. You're crusing along at maximum acceleration. You get no warning and no deceleration when your crew has detected radar--which is the first indication that a bomber is approaching you. By the time your crew sights the aircraft, it's too late to escape. Amazing how such a little flaw ruins the last two years of the war, as far as gameplay goes.
4. Allow me to sit motionless on the bottom at accelerated game speed. This is impossoble in SH3 since proximity to the bottom automatically triggers a drop back to normal speed. As in #1, make these triggers flexible and customizable.
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