Few comments:
1. Unbelievable that being on the bottom has no effect on your ability to be detected. While it certainly didn't (hence shouldn't) grant immunity to detection, lying on the bottom DID have an effect on how easy a U-boat was to detect based on...
- depth
- 'type' of bottom (rocky, sandy, cluttered - weeds, debris etc.)
- local conditions (current, presence of water-borne particulate matter)
Being near river estuaries, for example, would play merry hell with ASDIC due to different temperatures, salinity and debris in water.
2. The mod is a clever addition and DOES add uncertainty. I've run across (or they ran across me?) 2-3 DDs patrolling, slipped by them, then had them contact me again some hours later as they - presumably - head off on another leg of their search pattern. No more "right, got past them, end of problem!".
3. Stupid that AI doesn't use active regularly, as common doctrine was to run it always AFAIK. Sure, the escort will be detected, but then a U-boat will always hear an escort before the latter hears it, and the active means there is a real danger area around an escort, addin to its deterrance value.
4. Very interesting to hear about how the AI works with detection etc, and the pic from Ducimus is a beauty.
Having great fun with NYGM 2.2!
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