10-16-06, 09:59 PM
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#14
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Frogman 
Join Date: Jun 2006
Location: Pennsylvania
Posts: 309
Downloads: 102
Uploads: 0
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I fully agree with your last sentence - a fully predictable game is a boring exercise. My focus has been to ascertain the amount and type of realism I can expect. For example, I think the BDu could have benefited from targeting escorts early in the war - not to the exclusion of merchants, but for the long-term benefit of depleting the escorts available for convoy duty, much in the same way the Luftwaffe targeted British airfields and aircraft factories in preparation for Sea Lion. If, however, this strategy isn’t a viable option in the game, then attempting to pursue this course of action would be an exercise in frustration, as the enemy now has an unlimited supply of each type of escort.
In the same vein, I think it’s good to know some basic tactics for eluding escorts. Certainly U-boat Commanders would talk about what works for them, much in the same way we do here on the forums. In gathering this information, I try to process the practical details rather than the coding logic behind them, e.g., from your last post, I’ll try to go deeper and evade rather than sitting on the bottom and waiting: The software reasons why I’m doing this aren’t important to me, at least at this writing.
All in all, it's a wonderful game. There are some holes here and there, but they're pretty easy to work around.
Thanks again for sharing your wisdom.
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