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Old 10-16-06, 07:48 PM   #6
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
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Sorry, my Romanian friends in Ubisoft, but that's something that's been bothered me since day one.

Combat Flight Simulator 3 had this nice system of "white smoke: Light damage; Darker smoke: Engine about to give in; Black smoke: Engine about to quit on you; Fire: Bail the **** out!".

Silent Hunter III has a system of: "Fire: Possibly heavily damaged. Will continue fighting". I think it has to do with how everything in the game is fire-proof (just look at the gunners on ships).

Boats have this nice, intricate damage system of listing, losing this and that, and what the Heck not. While I don't ask for the same level of detail from planes, which do admittedly play a far smaller role, something like the smoke system from CFS3 would be nice.

Quote:
I tested them to see what they would do if they spot me when thye dont have any ordenance to attack me with, I thought maybe they would make a straffing attack with guns, but instead they just get confused and circle while decending until they hit the ocean and die.
NYGM adds strafing runs to all planes, as far as I know. Hopefully GWX will, too.

Last edited by Safe-Keeper; 10-16-06 at 07:51 PM.
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