Sorry, my Romanian friends in Ubisoft, but that's something that's been bothered me
since day one
.
Combat Flight Simulator 3 had this nice system of "white smoke: Light damage; Darker smoke: Engine about to give in; Black smoke: Engine about to quit on you; Fire:
Bail the **** out!".
Silent Hunter III has a system of: "Fire: Possibly heavily damaged. Will continue fighting". I think it has to do with how everything in the game is fire-proof (just look at the gunners on ships).
Boats have this nice, intricate damage system of listing, losing this and that, and what the Heck not. While I don't ask for the same level of detail from planes, which
do admittedly play a far smaller role, something like the smoke system from
CFS3 would be nice.
Quote:
I tested them to see what they would do if they spot me when thye dont have any ordenance to attack me with, I thought maybe they would make a straffing attack with guns, but instead they just get confused and circle while decending until they hit the ocean and die.
|
NYGM adds strafing runs to all planes, as far as I know. Hopefully GWX will, too.