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Old 10-16-06, 01:52 PM   #11
SteamWake
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Join Date: Mar 2005
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Quote:
Originally Posted by _Seth_
The chronological issue: Accurate time measurment is vital for this type of navigation, but i also think it can be solved easily.
(sorry for bad english, im just excited about this)!
Im thinking maybe not as it is in the core of the [current] game engine.

That being said there are a plethora of astronomy programs that can show the sky for a given locatation at nearly any time past, present and future. Prehaps these alogarythims could be worked into the program.

Heres one of my favorites... price is right too http://www.stargazing.net/astropc/
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