On my desk sits four library books on the Norwegian resistance during World War II, "required reading" for me due to my decision to make the NOROP expansion. One of them is "
Angrep i skjærgården", which details the actions of the Norwegian MTB flotilla 30/54, which operated against Germans in Norway from 1941 to 1945.
The last battle of the book details a skirmish between a type IXC (the
U-637) and two MTBs (as a side note, you can look forward to this hectic battle as a NOROP single-player mission, as it translated pretty well to
Silent Hunter III
). The submerged u-boat spotted the two Norwegian MTBs, mistakenly identified them as German, surfaced anticipating escort to port, and wound up with fatal damage after the invetable Norwegian assault.
Now, one of the first things the boat did was to launch a red flare to warn the German forces in the area. This was also the case with
Pol III, which is best known for single-handedly taking on a whole German task force (
Kampfgruppe 5 en-route to Oslo) on the 9th of April 1940. A red flare was fired, alerting shore defences that an enemy was in the area.
This got me thinking: Is it feasable somehow for the developers could design a better comms system than the one in
Silent Hunter III, where every single boat, plane, and gun crew belonging to a certain nation knows where you are the millisecond you're spotted? I know the game's relatively late in development and that the change might require engine alteration, but I still think it's a good idea.
Additionally, I think the AI, too, should have problems identifying contacts. The US bombers that bombed Tokyo after Pearl Harbour flew low over the surface to avoid being spotted from the air, and passed several boats on the way - all of which had crews that thought the bombers were Japanese and waved at them. Then, as mentioned in the Historical Missions thread, there's the poor US sub that got attacked by her own upon returning to Pearl Harbour.
So, in short, I propose that:
- Ships should only be alerted to your presences upon either detecting you or being alerted by radio message, flare, or other means. Or, of course, witnessing or hearing the distant battle. Discard the "instant universal knowledge"-system.
- The AI should not instantly identify contacts, and they should have a chance of incorrectly identifying them.
Discussion time. What do you think?