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Old 10-14-06, 08:09 AM   #5
U-snafu
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Join Date: Jun 2006
Location: North Carolina
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Thanks for the kind comments guys.

redwine,
Hansolo told me he hadn't changed the port locations for 1.92 so unless the AA_platform file was radically changed I believe it will work with the newer version. The same goes for the older versions of the Tonnage war mod and GW1.0. If the port locations are the same I think the respective versions will work for them. Maybe someone with more knowledge on how the files interact or has tried it can let me know.
That brings up a side point, everyone should make sure their using the right scripted SCR for the mods their using. when I started scripting these I placed a few on what I thought were Subpens in Wilhemshaven (hadn't played from there in a while) and in game I noticed the guns have a max base height of around 6-8m's---they were hanging in mid air over some buildings (like hovercraft:rotfl: )

( for those of you who are planning to tweak them and possibly have them hovering in scripted circles around your harbors---after I viewed the hovering Guns in game at wilhemshaven I had a ctd a little while later while I was sailing away. It was the only ctd I experienced with all of my tests)

Jmack,
In harbor even with them firing I didn't have much of a fps drop but I have a low end system so it might not be the best for testing this. If the port someone is in had four guns placed--It's basically like adding four more ships to your harbor traffic so if you already have your port filled up it could add a strain (although the fps drop for these is no where near that of adding a moving aircraft)
If anyone that has tried these already could chime in and let me know of their fps change--I would appreciate it.


Edit: I also want to say a special thank you to Kpt. Lehmann and Der Teddy Bear for taking time out of their busy schedules to look over their mod's respective versions before release. And to terrapin for hosting them on his site.
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Last edited by U-snafu; 10-14-06 at 07:57 PM.
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