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Old 10-13-06, 09:45 AM   #45
timetraveller
Beach Leaf
 
Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
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Quote:
Originally Posted by Apeboy
Still digging around the game params_xml to fgure out how to set up a historical campaign. The biggest offender is that currently the US starts with twenty Lexington CVs including aircraft. Most of the CVs are buried in transport convoys.
There is some discussion of this going on right now over at the CDV forum. I think they are in GameParams.xml too.
http://www.cdv-forum.de/cdvboard/eng...ad.php?t=55908

Quote:
Originally Posted by Apeboy
If I manage to get hold of this does anyone have a concise order of battle for the US and Japan circa 1940? There are fleet setups and a WarProfile for each side inside the xml, gotta figure out if/how they impact each other.
Not an order of battle, but someone over at the PS forums made a list of naval equipment for both sides at the start of the war. See:
http://www.pacificstorm.net/forum/viewtopic.php?t=1503
http://www.pacificstorm.net/forum/viewtopic.php?t=1502

Quote:
Originally Posted by Apeboy
Timetraveller, do you know when PS uses the arcade vs. real setup found in the game params xml? I've used normal and hard difficulty settings and haven't found any differences in the units. Dunno if the free campiagn uses this and historical uses real.
I wasn't aware there was any GameParams.xml difference in the resulting 3D tactical battle. Single skirmish missions use a file called OEModifications_missionX.xml for each mission to define the unit modifications for that mission only. They are not used in the in any way campaign, to my knowledge. That, as far as I know, is the only difference beyond the obvious unit differences depending on the year of the war you are in.

I gotta admit, I have hardly touched the strategic part of this game. Maybe soon.

Good luck man.

TT
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