Questions About GW
I want to say again great job developers of this fantastic mod but I have some questions:
1) I tried GW for the first time starting september 1939, I noticed older cargo vessels are they going to change to newer ones as the war progresses?
2) I play at 94% realism only using my weapons officer assistance and when I click identify target it just says contact then I go into the ships manual and locate the vessel and click the already checked box to uncheck it, it will say cargo, it should be checked not unchecked to say this shouldnt it?
3) Is there a way I can take the line out of the contacts boxes that show what direction the contact is going so its just a square like it used to be in beery's mod? Its much more rewarding to guestimate the direction and intercept instead of having that training wheels line telling me exactly where it is heading.
4) I heard that Fubars clothing mod would be in GW but never seen anywhere saying how to activate it, so currently I am using the Das Boot Clothing mod but realy want Fubars mod, is it in GW or can someone give me a link to it please?
5) Also is the cargo vessel mod that changes the stacks and paint schemes of vessels to the actual schemes of the time frame (I believe it was Iambecomelife mod) in GW? All I see is grey vessels so far and miss the snappy looking paint schemes.
6) I get no hatch closing sounds or much noise when I do a regular dive, I would prefer some sound of hatch closing ect. I do get it on crash dive with the screaming and yelling but would like the hatch closing and padding of feet coming down the ladder ect on a regular dive, is this just me?
Thanks Fellas,
LtSr. WhiteWolf U-53
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