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Old 10-11-06, 07:45 PM   #10
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
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Quote:
Originally Posted by Kazuaki Shimazaki II
Wonder what they'd do if they ever reviewed Harpoon.
They won't, and if they did it'd be clear that they didn't get it.

When computers didn't generally have the horsepower to handle advanced graphics engines, companies would hype a simulation's realism. The whole selling point of the SIMULATION was that YOU COULD LEARN SOMETHING.

Take Microprose's Red Storm Rising, for example. To this day, I still think it's one of the coolest naval simulations out there. Graphics were minimal. The whole point of playing the game was that you were curious about what WWIII might be like.

I wonder if it would be possible to build a naval simulation around one specific theatre again, say some hypothetical future Taiwan Strait crisis, and just really bore down into that. Don't worry about scenario editors, don't worry about being able to do anything anywhere in the world. No fancy scripting. Just lay down the forces, and some kind of campaign script or even a dynamic one. I would like to see a post-Cold War Red Storm Rising.
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