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Old 10-11-06, 02:40 AM   #9
MothBalls
Ace of the Deep
 
Join Date: Aug 2006
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Quote:
Originally Posted by scrapser
Now the interesting part. After setting off to pursue more convoys, I recieved a message that the Bismarck had been sunk

I'm wondering if you manage as I did to protect the Bismarck and change the outcome, does the sim sends another task force to finish the job. If so, it's conceivable that a player could repeatedly succeed in sinking the big capital ships until all torpedoes have been spent. I'm going to test this theory tonight.

scrapser

The message is just a text radio script, with timed based triggers. They have zero effect on the game, just for ambiance.


Ubisoft\SilentHunterIII\data\campaigns\campaign

filename messages_en.txt
or
messages_de.txt, depends if you are in english or German.

Either open the file and edit out what you don't want, or delete the file. You'll still get the convoy messages, those come from somewhere different.


If you want full historical scripted battles that happened during the war, check out UBWAC U-Boat War Ace Campaign)

http://www.subsim.com/radioroom/show...&postcount=308

of this thread:

http://www.subsim.com/radioroom/showthread.php?t=87436

Last edited by MothBalls; 10-11-06 at 02:43 AM.
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