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Old 10-09-06, 05:28 PM   #17
Albrecht Von Hesse
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Quote:
Originally Posted by Hueywolf123
All those who consider sinking times unrealistic, have never heard of damage control. Ships are not a completely hollow vessel. They have watertight bulkheads at regular distances throughout the hull. Blew off part of the stern? Shut the door! I was a 'Chippy' in the RAN and damage control was a big part of my duties. Just so long as the remaining part of the ship remains watertight and can maintain a positive bouyancy, bad luck for Herr Kaleun.
I have read WWII reports of tankers taking seven torpedoes and still only being classed as a write-off, not an actual sinking. If your AI units are set at expert, good luck sinking them, this is random in the game but the higher difficulty level you play at, the more common it is to find expert AI units.
Not just that, but they have damage control personnel who, I'm sure, are just as motivated to contain flooding and pump compartments dry as we U-boat drivers are. It's not like their crews are just twiddling thumbs and helplessly waving their hands in distress; they're actively striving to contain, and repair, their damage.
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