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Old 10-07-06, 06:33 PM   #30
JScones
Navy Seal
 
Join Date: Apr 2005
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Quote:
Originally Posted by Immacolata
What files are the sabotage mod inside? I wonder if me running with NYGM 2.2's specific files have removed or somehow altered the chance of experience sabotage during a patrol.

NYGM 2.2 have you replace these files in SH3C

randomised events.cfg
sh3 options.cfg
static settings.cfg
To get the sabotage effects as well as the malfunctions, you need to delete/rename the seven "Randomised events_19xx.cfg" files found under the SH3Cmdr\Cfg folder. This will leave just "Randomised events.cfg" - the file that contains both the malfunctions and the sabotage effects.

If you don't want the effects at all, get rid of "Randomised events.cfg" too.

Quote:
Originally Posted by DanCanovas
JScones ill check out that book, thanks for the pointer. I think its a great idea to have wear and tear like this on the boats and well done for including that, I just found it difficult to believe that after intensive planning and preparation, saboteurs risk their lives to get on the boat and put some water in the periscope, they'd trash the thing! General wear and tear is a much better explanation.
Actually, most didn't risk their lives. They just walked onto the boat after they turned up for work in the morning (remembering the Germans employed civvy workers, at least in the French bases). I think these guys realised that they could do more damage to more subs over a longer period with smaller acts of sabotage than if they tried to blow everything up at once (which would certainly have resulted in their death by either the blasts or the Germans, and possibly only resulting in damage to a few docked subs at the time).

Quote:
Originally Posted by Dowly
Wohoo!! Lucky guess it was.

I remember reading from somewhere that the seals were very prone to crack and because of the humidity it wasnt too rare to find that the lenses were foggy from inside, thus cannot be cleaned.

Is this true?? :hmm:
Yeah, I read that somewhere too. Stands to reason. It's the effect that is being aimed for anyway (within the contraints of the SH3 graphical engine).
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