What files are the sabotage mod inside? I wonder if me running with NYGM 2.2's specific files have removed or somehow altered the chance of experience sabotage during a patrol.
NYGM 2.2 have you replace these files in SH3C
randomised events.cfg
sh3 options.cfg
static settings.cfg
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill
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