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Old 10-05-06, 08:40 PM   #15
panthercules
The Old Man
 
Join Date: Apr 2005
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Quote:
Originally Posted by Sailor Steve
American submariners actually trained for blind firing before the war. When war came they said, to a man, that it was a stupid idea and couldn't be done to any great effectiveness. It's probably not in the game because it's so much easier to get a kill that way than it was in real life.
What is it about the game that would make it be so easy (any easier than IRL) to score a hit this way in game?

I have successfully (once) scored hits on a convoy from as deep as 19m (I'd heard somewhere that 20m was the maximum firing depth, so I fired at 19m just to make sure it would work) - never tested it below that but it does work at 19 anyway (running GW 1.0 in a type VIIC at the time).

I was wondering about this the other day - while watching The Enemy Below again for the umpteenth time, it dawned on me that in that scene where the U-boat finally hits the destroyer the U-boat fires from well below periscope depth. It also got me wondering about several movies (including the classic scene in Operation Petticoat) where various types of debris are loaded into the tubes and fired to trick the escorts into thinking the sub was sunk - this always happens at serious depths during DC attacks. If the inner doors couldn't withstand the pressure of opening at those depths to fire torpedoes, then I assume that they couldn't be using the tubes to fire off all this debris from those depths either, right? Soooo, is that debris trick just pure Hollywood fiction, or should it really be possible to fire torpedoes from deeper than just 15-20m or so?
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