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Old 10-04-06, 03:02 AM   #8
Tikigod
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Join Date: Mar 2005
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I agree...there should be a difference between managing and monitoring oxygen and c02.....its been discussed before on older forums....I just cant find them offhand....alot of the previosu forum content I think is in limbo. But, its nice to see people still interested in this sort of functionality.

My deal has always been with the gauges (aside from the bugged compressed air that was finally fixed by capt america ) was that co2 drops way to fast when you surface. almost immediately as if there was a vaccum.....to me the co2 should bleed away slowly when you are venting...similar to the movement of a battery draining where it requires you to stay surfaced longer instead of bobbing up and down like a dolphin or whale (which in the current sim state you can do to solve a co2 problem). The bleed times I think should be different rates based on boat size. So the larger the boat, the longer it has to bleed and cycle the outside air. This I think they could assign a bleed rate to co2 based on uboat length. The other feature I thought would be nice is to apply fatigue penalties to the crew on both high c02 levels (make repairs and reactions to your orders slower...this is already present base don crew experience and amount of crew in a compartment) or low o2 levels start killing off crew slowly one by one randomly....the only thing is I am not sure if this would accelerate the deeper you go. In scuba diving your body absorbs gases at different rates based on depth. Im not sure if this is the case in a uboat or not. So Im not sure if running shallower would reduce a death rate or not.

Also things like measuring water temperature, tides, and having a navigator that would get lost based on time submerged and overcast would also be neat.

But, you explained the balance of o2/co2 problem pretty well. I don't think it would be too hard to add to the sim considering there have been more advanced features placed in flight sims and other products. I don't think the developers focused on the actual sub management features as they did the combat dynamics of the sim. The gauges I think were mostly for decoration rather than to be used with german precision. The air compressor gauge for instance was always off and was never patched...It was later fixed by captain america. Many of the gauges were incorrect in the intial release of the game (compartment readings didnt match, etc.) So, I think its safe to say they werent really concerned with how accurate the internal instruments were and is the reason for the simplification of the "CO2 is your only problem dial".

Last edited by Tikigod; 10-04-06 at 03:08 AM.
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