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Old 10-02-06, 10:11 PM   #23
VON_CAPO
Samurai Navy
 
Join Date: May 2005
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Quote:
Originally Posted by Ducimus
If you really want to get away from it cleanly, then id go back and use Unified Campaign. That is acutaly what ive been working on/with, and it's what the GW11a Campaign is founded upon, (only with alot of extra's done). Im compiling a "supermod" of my own based on UC, (essentually a collection of mods ive tweaked) that basically just patch's up/enhances the vanilla game tweaked to my taste . It's not a totaly new experience like GW and im not releasing that for at least another week or two. To be honest im hoping GWX releases first.
I am looking forward to it.
Quote:
Originally Posted by Ducimus
Just FYI, if you take the stock damage model, lower the torpedo damage to like 25 to 30, or 30 to 35, then increase the radius to 7 min, 7 max, ive found that two contact hits, 95% of the time will not result in a sinking. Two magnetic hits under the keel resulted in a sinking 98% of the time. Exception being small ships like a tramp steamer. 1 contact hit did nicely.
Very good tip.

Thank you very much, Ducimus.
I appreciate it.

Last edited by VON_CAPO; 10-02-06 at 10:15 PM.
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