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Old 10-02-06, 06:45 PM   #12
Kpt. Lehmann
GWX Project Director
 
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Kpt. Lehmann
Okay, after much report reading... I couldn't keep this to myself any longer...

We did it... we have successfully driven a STAKE through the heart of the "Vampire Night Vision Bug" inherent in SH3... to such a degree that has not yet been discussed here in the last year to the best of my knowledge... without having other unintended side-effects.

There will be NO night vision bug allowing AI crew to see un-realistically far at night in GWX.

Using our current files... No ship has yet been spotted at night by surfaced player AI U-boat crew beyond 4500 meters!!!

Daytime visibility also remains commensurate with far more realistic results... though for the time being we are going to keep that part under our hats as this is all sensors related.

Meanwhile... back to the workshop.
Can you go into detail into which files you changed to correct this problem ?
We may do so after the release of GWX.
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