Quote:
Originally Posted by VON_CAPO
Quote:
Originally Posted by Ducimus
Personnaly i stopped using the damage model after i found it put a big damper on one of my favorite past times. Harbor raiding :P
|
How did you do that?
|
In modding terms, its simple to get rid of the damage mod (just get rid of the zon files in the sea folder and the zones.cfg in the mods directory before installing), but the reality is its alot of work. Many files inter relate in sublte ways, and doing JUST that, may result in wierd side effects. But the zon files and the zones.cfg is the core of DTB's damage mod. Infact off the top of my head i can tell you that you can't get rid of any files on any NEW ships that are added. Only the old ones. So you'll have stock ships mixed with harder to sink ships, and the thing turns into a hodgepodge.
If you really want to get away from it cleanly, then id go back and use Unified Campaign. That is acutaly what ive been working on/with, and it's what the GW11a Campaign is founded upon, (only with alot of extra's done). Im compiling a "supermod" of my own based on UC, (essentually a collection of mods ive tweaked) that basically just patch's up/enhances the vanilla game tweaked to my taste

. It's not a totaly new experience like GW and im not releasing that for at least another week or two. To be honest im hoping GWX releases first.