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Old 10-02-06, 02:14 PM   #8
VON_CAPO
Samurai Navy
 
Join Date: May 2005
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Quote:
Originally Posted by Respenus
Quote:
Originally Posted by HunterICX

you have to be patient sometimes.
PATIENT? Patient you say? Good. I sent 3 fish into a merchant and had to wait for a long time for the thing to sink. Then I shot a tramp steamer with 2 fish (3rd one was a dud) and sent A LOT of shells into her at 512X TC to make her sink.

Grrr!

Oh, and VON_CAPO, you can use the childrens GW update someone make, do a search, you'll find it, the increases the guns power and some other tweeks that will make it more fun, but less realistic.
Yes, I will do that search right now. Thank you.

About the "patience":
It is very understandable to wait for the sinking.
But it is not, when you have a handicapped torpedo.

A real G7 torpedo has 280 kilograms of hexogen, which is absolutely able to tear apart a battleship peel (very, very thick indeed).

With GW mod you need to use as many torpedoes against a merchant as a battleship.
This is outrageous.

Take a look a some historical facts about the most successful patrols:
From: ---> http://uboat.net/ops/top_patrols.htm

Taking in count that a type VII u-boat carry 14 torpedoes and a type IX carry 23; do the math.
Is it possible with GW mod achieve those numbers (showed in the link above mentioned)?
My personal answer is: - I don't think so!

Most of us are experts commanders, we can take risks that a real commander would never take because this is a game, and we are reborn over and over again, to begin again.
So, for us, is a lot easier to reach those numbers.

So, I insist. I will find out the way to increase the power of my weapons to get a realistic balance.

To finish this complain... a pic.
A boat showing multiple victories, of course, she never had to use GW mod.


Last edited by VON_CAPO; 10-02-06 at 03:52 PM.
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