Stream of consciousness
I had only just started playing SHII (late comer) when I first saw video footage for SHIII and I was gobsmacked. The leap in terms of graphics and playability was akin to the evolution of man from apes. I don't expect a technological leap of this magnitude from SHIII to SH4 but am very much looking forward to it nonetheless.
After playing SHIII for a year I have come to the conclusion that the key factor in one's immersion into the sim; and the abilitiy to suspend disbelief, is the level of detail in the 3D model of the uboat's interior and exterior and your movement around it. I recently discovered the use of shift + F2 to move more freely about the u-boat and thought that the next logical step for a Silent Hunter sequel is to model the entire sub, engine and aft torpedo compartments included and allow total freedom of movement throughout and increased manipulation of that environment i.e: valves, levers and switches that are interactive much like Microsoft's Flight Simulator. I also see no reason why rising water levels, during flooding, couldn't be rendered....
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