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Originally Posted by Laffertytig
some questions after doin my 1st patrol in sep 39. i like the fact that ships can take hours to sink but do u have to be in visual range to get the credit for them?
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No, I have been over 30 kilometres away when I received credit for the ship sinking and notification of such from my Nav officer.
Quote:
Originally Posted by Laffertytig
would i be correct in assuming that adding in the single ship contact mod greatly increases single ship contacts. i installed it and get lots of contacts on the map that are within range which seems a little gamey. what exactly does this mod do?
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It essentially shows you the single ship contacts instead of leaving them hidden and yes it is very gamey.
Quote:
Originally Posted by Laffertytig
also i got 1 radio report about a convoy in a grid but there was no mark on the map, just the grid ref, is this intentional?
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Yes it is. It is about extending the game play so that you become more involved as a Captain and I feel makes the successes more rewarding.
Quote:
Originally Posted by Laffertytig
i was also attacked 4 times by aircraft. thought i would chance it on the surface but each time no damage was sustained, and this was without evasive action. dunno if i was just lucky or your aircraft ai aint workin properly.
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You were lucky. The NYGM AI Fight Back Mod while empowering the enemy guns has we hoped met a good balance.
The NYGM AI Fight Back Mod v1 is about empowering the guns used by the AI. With this mod you will find that your u-boat is now relatively fragile. In addition, the NYGM AI Fight Back Mod has enabled better use of the canons & machine guns on aircraft.
The NYGM AI Fight Back Mod has no instances of bullets 'penetrating' the u-boats pressure hull. You will not have any bullet that will penetrate the pressure hull which as a result would make it impossible for you to submerge. This will never happen. If you are hit and receive damage that removes Hull Integrity then you will still be able to submerge. You may get some minor flooding at worst, but your pressure hull is never 'holed'.
The ‘Hull Integrity’ loss from the machine guns/canons is battle damage from the hits that your u-boats receives. The more hits you receive the less structurally sound your u-boat may become.
For the most part few bullets will cause any loss of Hull Integrity, however it is a variable and as such each instance is unique.
How do we only have ‘some’ hits cause damage? We use the SHIII random Armour Piercing formula to determine the variable armour piercing bonus assigned to a shell. Still with me? For example, if we had an armour value of 30 and the shells armour piercing value was 31 then it would always penetrate the armour causing damage. If we changed that to armour value of 30 and the shells armour piercing value was 29 then it would never penetrate the armour and no damage would occur. But when the variable is taken into account, then the armour with a value of 30 may be pierced by a shell with an original armour piercing of 29 when the random value adjusts the armour piercing value from 29 to say 31.
The Hurricane is now a plane that should be avoided as it will 95% of the time use the 20mm canons when attacking! Yes, the Hurricane will almost always uses the canons. If hit you could find you have at the very best only incurred a small amount of damage, possibly a small loss of hull integrity and at worst many wounded/dead crew!
The bomber guns have had changes that will see the bombers using their guns more and in some instances of guns for the first time.
In line with the improved ‘punching’ power of the machine guns and canons used by the aircraft we have also reduced the ammunition carried by the aircraft. The Hurricane now has only 450 rounds per gun instead of the original 5000 rounds. The Bomber's machine guns have also been reduced to 1000 rounds per gun from 5000 rounds.
In addition to the amount of ammunition carried we have made changes to the magazine sizes and the reload times. Magazine sizes have been reduced to 250 rounds and the reload time increased 4 fold to 45 seconds.
Most have probably not noticed, as the Aircraft AI rarely uses the guns to any great extent, if at all, that the Aircraft AI’s aim is very good. NYGM have taken steps to reduce the accuracy of not only the bomber’s guns but also that of the Hurricane.
With all the aircraft now using their machine guns & canons the need to make evasive manoeuvres is now very important. While this is stating the obvious I will clarify and hopefully assist you to minimise any potential damage.
When you encounter aircraft attempt to put them at the right angle.
For fighters just prior to the fighter makes its diving attack at you turn into the aircraft. It is recommended that you set the AA to fight at short distances only.
For bombers the battle is a constant exercise in evasion. You are required to constantly be under a course change weaving left and right without pause. I find that when the aircraft attacks to turn into the aircraft and when it is retreating, well it’s all luck.
I have found that with continual changes in course etc that I have, depending upon luck, been able to escape undamaged, even after a battle that has had the bomber pass over my u-boat more than 10 times. In a lot of battles lasting 10 passes or more I have come out with no damage or only 10%. However at other times I have come out with 30% + damage and many dead crews. It is skill and luck.
Quote:
Originally Posted by Laffertytig
and after playin for 3 hours i thought i would return via the kiel canal. i plotted a course and increased TC. 100k's from kiel my sub sunk 
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I always save before using the canal as 1 in every 50 trips will incur this result when the ship does not see you soon enough or cannot get out of your way due to the restricted size of the canal.