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Old 09-28-06, 06:01 PM   #9
jason210
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Join Date: Sep 2002
Location: Sweden / UK
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Quote:
Originally Posted by DeepSix
Only reason to have an FPS cam for walk-throughs is if I could see something different each time I went into a compartment. The same visual repeated over and over again just seems like a huge waste of the devs time and mine. But for docking, gun action, etc. - sure, give me a few more alternate cams.
The camera usage would be optional, so it wouldn't be waste of your time. The extra cost of developers time would be for 3D modelling, because more of the sub would need to be modelled. The extra polygons would also require more processing power. The programming logic required to apply an FPS camera is very simple.

FPS camera could open up new possibilities. Damage, for example, could be modelled realistically, such as leaks and flooding. Also, access to more controls, which might be fun. Walking aroud on the deck could also be advantageous, for example when docking or navigating in and around ports, or for milk cows etc.
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