Ahoy Kaleuns,
I tried to unify the different guns.* file versions matching to Gerôme's 'Graf Spee', the Russian DShK gun and Sergbuto's '(New)PT Units Mod' and 'Wolfpack Mod v2.0'.
After checking these files many hours in many test missions I think they work properly. PT boats and Type VII A Subs fire their virtual torps, the Russian machine guns appear ingame and stutter and also the big turrets on 'Graf Spee' appear and do their jobs.
There was only one issue during testing: sometimes I got CtDs in Serg's wolfpack single mission but this also happened with Serg's original guns.* files. When I replace the player controlled type IXB sub by an e.g. type VIIC sub the CtDs didn't happen anymore, so I think there's something wrong with my IXB sub.
These's files are considered as a bridging until Sergbuto will release a professional version because I don't know for certain that I did all properly. Maybe somebody would check this?
Give it a try. -->
fixed issue with missing guns on merchants
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Stock game version 1.0:
unified guns v1.0 <-- ultrashare
Mirror 1 <-- megaupload
Mirror 2 <-- hyperupload
Also available at UBRS
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Stock game version 2.0:
unified guns v2.0 <-- ultrashare
Also available at UBRS
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NYGM version 1.0:
NYGM unified guns v1.0 <-- ultrashare
Also available at UBRS
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NYGM version 2.0:
NYGM unified guns v2.0 <-- ultrashare
Also available at UBRS
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GW version 1.0:
GW unified guns v1.0 <-- ultrashare
Also available at UBRS
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GW version 2.0:
GW unified guns v2.0 <-- ultrashare
Also available at UBRS
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Don't forget to backup your original files!!
Many thanks to Sergbuto, to rowi 58 [fixed the Russian DShK], to the unknown Russian modder & all modders over the world.
SquareSteelBar
P.s.: sorry for my poor English