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Old 09-26-06, 02:35 AM   #15
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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Well, basically it's always a question of resources:

- development time spent in modelling and adding the ships to the game (model, texture(s), functionality, damage model, etc)
- memory on user's computer
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