Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Biggles
Hmmm...yes, perhaps........but still.....there is nothing more annoying then when you have to spend a lot of time for something that usually takes a coupple of minutes. I think I'd LOVE the GW, but this fact I think is still disturbing
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Its a question of balance
Ships didnt all go down in 2\3 minutes
Some hung around for hours\days
Some ships reported as sunk by a uboat were indeed towed back in for repair as the captain didnt watch the ship actually go down but reported a kill on the strength of the torpedo hits
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True, all these happened in some instances.
The overwhelming majority, however, would sink inside 20 minutes from 1 - 2 torp hits. Most merchants had single skin hulls and weak transverse bulkheads, meaning their ability to resist torp damage wasn't great. The most regularly durable ships were tankers due to the nature of their cargo (oil floats on water, so a hole in a tank might not flood beyond a certain level as the oil 'kept the water out' much the same way an air bubble does) and their compartmentalisation. Even so, a hit in the egine spaces aft would usually do for a tanker as well.
If you regularly need to expend 2 - 3 torps on a 5,000t merchant then the mod has gone too far and it's NOT realistic.