View Single Post
Old 09-25-06, 03:23 AM   #13
pokara
Torpedoman
 
Join Date: Apr 2006
Location: Fuengirola, Spain
Posts: 117
Downloads: 592
Uploads: 0
Default

Quote:
Originally Posted by mark4x5
This mod is great it has included several things that I have been trying to make work for some time now (specifically the large scale slide outs and the topedeo info on the peri screen). So I just want to say thanks for the great work.

I do have 2 questions however:

1) How do I get rid of the in game music that his mod replaces (I really enjoyed that TGW1.1 removed the in game music)

2) Which files control the contact color (I want the gray contacts back)

these 2 questions are minor gameplay issues for me, but any help would be great.

Once again this mod is a great addition to TGW1.1
Thanks
Mark

No problem..

1) If you want to restore the no-music GW just delete in the spawolves the folder:: \data\Sound\Music.. This make available the no-music GW

2) Um... its something long to explain.. I think you better can apply on, another mods like All grey contacts or similar, which ones you'll find in subsim, i remeber...
But If you cant, tell me again and i will release an update to make all black color contacts again

Paz
pokara is offline   Reply With Quote