Quote:
Originally Posted by SeaQueen
Quote:
Originally Posted by Molon Labe
giving the FFG more direct control over the helo,
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You know... I've been playing a lot with the stock helo, and I've actually been pretty impressed with it's performance just by letting it do it's own thing. Something I thought was really cool, was that if a sub shoots a ASCM and the helo is nearby, the helo would automatically drop a torpedo on the datum. When I started seeing it prosecute datums all by itself, I realized that maybe I didn't want to take too much direct control over it.
That's just been my experience, though. I've come to the conclusion that anything I do in DW is going to be weird compared to what everyone else is doing.
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The mod corrects some of the omnicience that the AI helo has in how it handles linked tracks, which helps keep you from inadvertently benefiting from the bug. Plus, being able to use the dipping sonar is a pretty big deal, and AI prosecutions are much more reliable with the mod than without it. Count yourself fortunate that your stock AI helo did more than just fly circles around the contact, because that's usually what happens. (Remember all those posts about people shooting down 3+ helos in a game b/c they were circling overhead instead of dropping on them?)