Quote:
Originally Posted by ichneumon
I have played around with this a bit. I have modified the eqp file for destroyers so they use virtual torpedoes. If you want to try this yourself just find an unused weapons node in a destroyers eqp file (e.g. "LinkName=NULL") and replace it with "LinkName=PTVirtualTorpedo" using notepad. This assumes you have installed the guns.* files in the library from the pt boats or wolfpack mod. If you do not have an unused node you could replace a search light or 20mm machine gun or some other weapon you can live without.
You can also add torpedoes to planes by creating a new bomb loadout. You will have to add the new loadout information to both the planes eqp and cfg files. Just follow the format for one of the other loadouts.
I have tested all of this and it works. However, I was not happy with swordfish scoring torpedo hits from 5000 meters so I do not use the plane version. Long range torpedo hits from destroyers do not bother me as much so I have left them in for now.
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In principle PTVirtualTorpedo is only optimized for torpedo boats including the number of torpedoes. Yes, it can be used for DDs but they would usually launch larger amount of torpedoes.
As to AI torpedoes for aircrafts, I am trying to work on and optimize that in my Air-attacks mod which also includes 3-inch rockets.