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Old 09-23-06, 02:10 AM   #25
JScones
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Join Date: Apr 2005
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Quote:
Originally Posted by Der Teddy Bar
Any possibility of getting a NYGM Crew Management option etc?
I know Observer sent me, before R2.6 was released, an NYGM inclusion to the "Crew fatigue models.cfg" file but it couldn't be added because there were values modified in a Basic.cfg block that SH3Cmdr doesn't cater for in the fatigue model file.

Is this what you were thinking?

If so, I'm happy to revisit it, as crew fatigue models (for want of a better collective title) have come a long way from simply adjusting CREW values and FATIGUE_COEF values. Plus I now have more robust code that I am using with the Static and Randomised events features; I can easily "piggy back" this code, meaning that a "fatigue model" block could include adjustments to *any* value in Basic.cfg and thus extending support to NYGM's model. Only issue though is that players that have added their own models will need to "translate" them to the new structure, but this is a minor inconvenience if the result supports players that want to try NYGM's model, or any other model that is developed that changes more than just the basics.

If, however, I am right off track here, just let me know what you were thinking.
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