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Old 09-22-06, 11:54 PM   #23
JScones
Navy Seal
 
Join Date: Apr 2005
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OK, after the R2.6.1 "maintenance fix", I'll work on an R2.7. Again, the main aim will be to NOT interfere with, or break compatibility with, any of the major mods, so changes will be more internal focussed.

I have a few other internal things to add as well - perhaps an option to toggle the malfunction effects; a fix for the missing repair officer (if someone can respond to my question on the "Missing Crewman" thread), and if time permits, an enhancement to the realistic crew transfers feature which will provide for a *sometimes* replacement of crew transferred out of the boat with a new variably experienced crewman. I've also read up on crew administration in u-boats and found more specific transfer "rules" plus now have a good table listing average u-boat crew ranks and qualifications, so I may tinker with the realistic crew lists.

I might also remove the simulated fuel resupply strategy (ie increased fuel range in the VIIC during 1942/43) because I think the milk cow addition has firmly become a part of SH3.

Last edited by JScones; 09-23-06 at 01:22 AM.
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