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Old 09-22-06, 12:42 PM   #9
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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Quote:
Originally Posted by ichneumon
Quote:
Originally Posted by Safe-Keeper
I'm wondering if anyone else ([cough] Grey Wolves Expansion team [cough]) were planning to expand on this idea, giving for example destroyers and torpedo bombers the ability to "launch torpedoes"?
I have played around with this a bit. I have modified the eqp file for destroyers so they use virtual torpedoes. If you want to try this yourself just find an unused weapons node in a destroyers eqp file (e.g. "LinkName=NULL&quot and replace it with "LinkName=PTVirtualTorpedo" using notepad. This assumes you have installed the guns.* files in the library from the pt boats or wolfpack mod. If you do not have an unused node you could replace a search light or 20mm machine gun or some other weapon you can live without.

You can also add torpedoes to planes by creating a new bomb loadout. You will have to add the new loadout information to both the planes eqp and cfg files. Just follow the format for one of the other loadouts.

I have tested all of this and it works. However, I was not happy with swordfish scoring torpedo hits from 5000 meters so I do not use the plane version. Long range torpedo hits from destroyers do not bother me as much so I have left them in for now.
This sounds great!!! I'm going to give this a try. Thanks & Good Hunting.
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