Quote:
Originally Posted by Dr.Sid
Quote:
Originally Posted by micky1up
the simulation is at fault here a tma crew should by even mediocre standards produce a valid range co and speed in about 5 mins also a real sound room crew can tell you if a contact is close or far and what it actually sounds like mv warship or fishing vessel and an average TPK speed for the contact this also refines the tma effort its just not represented very well in the game
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Oh yes .. also priority for TMA would help a lot. I don't need to track 10 friendly warships 50nm away, if there are two enemy subs near and I need acurate and actual solution NOW.
Maybe if I jump to TMA and if I select contact, autocrew will update it right away. Does anybody know how exactly it works ?
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thats how its done in the real world my friend i have two operators with me on the TDHS tactical data handling system one duz the big picture and what we call housekeeping ( making sure the info coming in from sonar is correct) and the other works on the contacts of interest that i and the oow designate