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Originally Posted by Dr.Sid
Well you need good solution if the target is far away.
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That's why I'm spending this much thought on it. I want be able to hit things pretty consistently at long ranges. Close in is not fun, counterfire starts to get a little too effective for my tastes. If given a choice, I'll hit 'em from a long way away. It makes me less detectable. It makes their counterfire less effective. All in all, it's mo'betta.
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But in DW .. if it is far, it will detect the launch and evade.
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Isn't there something about if you launch below a certain depth there's no TIW call?
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If it's near, just send the fish down the actual bearing. All you need is general distance estimate.
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That's what the bearing rate will give you, and a pretty good one too.
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Hm .. with sub launched asroc, THEN you need quite a solution. But I had no chance to use these for a time. You need deep water, and far submerged contact. Submerged contacts have this problem that you usually detect them way too close
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It depends. I've noticed that in DW detection ranges depend a lot on what depth everyone is at, and not just because of the layer. That's why in my scenarios, I try to have target's depth chosen randomly from 2 or 3 different options.