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Old 09-21-06, 07:53 PM   #5
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
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Quote:
Originally Posted by Dr.Sid
Well you need good solution if the target is far away.
That's why I'm spending this much thought on it. I want be able to hit things pretty consistently at long ranges. Close in is not fun, counterfire starts to get a little too effective for my tastes. If given a choice, I'll hit 'em from a long way away. It makes me less detectable. It makes their counterfire less effective. All in all, it's mo'betta.

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But in DW .. if it is far, it will detect the launch and evade.
Isn't there something about if you launch below a certain depth there's no TIW call?

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If it's near, just send the fish down the actual bearing. All you need is general distance estimate.
That's what the bearing rate will give you, and a pretty good one too.

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Hm .. with sub launched asroc, THEN you need quite a solution. But I had no chance to use these for a time. You need deep water, and far submerged contact. Submerged contacts have this problem that you usually detect them way too close
It depends. I've noticed that in DW detection ranges depend a lot on what depth everyone is at, and not just because of the layer. That's why in my scenarios, I try to have target's depth chosen randomly from 2 or 3 different options.
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